up::[[Radiation]]
View Factor is also called **form factor**, **shape factor** or **configuration factor**
View factor is a metric of how well a surface can "see" another sufrace. If you draw a hemisphere from one flat surface (i.e. fisheye view), then how much of the fisheye view is blocked by a surface of interest
It is a number between 0 and 1. It expresses the portion of radiative heat flux that leaves one surface that impacts another surface. It is purely based on geometry.
View Factors are parts of [[Grey Body Factor]]
## 1. Definition view factors
It depends on three factors
- Area of the two surfaces and
- distance between surface
- angle between surface normals ( and )
### 1.1. Reciprocity
View factor depends on what is source and target if the source and targets have different areas
All radiation emitted from a face to all other faces in the domain should add up to 1 if it is radiating inside a closed domain
## 2. Calculating view factors
Analytical calculation of view factors is complex even for the simplest of geometries. Hence numerical methods are used. Following methods are some of the techniques used
- Double area summation
- Nusselt Sphere technique
- Crossed-String Technique
- Monte-Carlo ray tracing
- Contour integration
- Hemi-cube
- Quadrature
- Newton Cotes Integrals
### 2.1. Double Area Summation Method
Instead of doing an integration, we just split the area into small finite elements of area and use summation
### 2.2. Nusselt Sphere Method
To calculate the view factor of an area (think a small satellite) to a large spherical surface 2 (think a planet) is calculated as follows
- Draw a hemisphere of unit radius around
- Draw tangents from the surface to the large surface 2
- Consider where the tangents intersect the unit hemisphere into a circle and project that down towards . The projected circle has an area
- Form factor is divided by area of unit hemisphere's circular base (unit circle)
### 2.3. Monte Carlo Ray Tracing Method
Monte Carlo method uses random numbers to perform integration. Let us suppose you have 4 surfaces A, B, C and D. If you shoot 1000 rays from surface A from bunch of random points on it in bunch of random directions (different azimuth and elevation ), let us suppose 200 rays hit surface B, 150 hit surface C and 80 hit surface D. The rest escape to ambient. View factor is 0.2, is 0.15 and so on. In all cases sum of view factors should be 1.
## 3. References
- [A Catalog of Radiation Heat Transfer Configuration Factors (thermalradiation.net)](http://www.thermalradiation.net/indexCat.html)